Showing posts with label nintendo games. Show all posts
Showing posts with label nintendo games. Show all posts
Monday, September 15, 2014
Mega Man vs Donkey Kong
Fictional characters from opposing worlds are often pitted against one another. Predator and Alien come immediately to mind, the two creatures mercilessly tossed into a Hollywood studio to duke it out more than once. Batman meets Superman under hostile conditions some time in 2016, and if we're not mistaken, Super Mario has already faced-off with Sonic the Hedgehog to see who has the biggest two-dimensional leap.
This week football fans contemplate the aftershocks of a mighty collision between the Lions' defender Ndamukong Suh and the Panthers' quarterback Cam Newton, after Newton repeatedly called his opponent "Donkey Kong Suh" in a press conference prior to the game.
Not known for his bashfulness, Mega Cam seemed convinced that was the player's actual name, and given that it was delivered with the deadpan style of a Weekend Update bit on Saturday Night Live, the media took the bait. They oddly wrestled with it in fact, so unsure of its meaning or usage, they quickly determined to use it to incite Suh into some sort of barrel hurling rage.
But when confronted by a media pack, Detroit's defensive tackle was apparently disinterested, and those appalled weren't afforded the chance to remedy the horrible mockery made of their press room. Will the social outrage ever let up? We think former Steelers QB looks like Mario, but please don't call the D.A.'s Office.
Well, Mega-Cam needed to be quick with his step and accurate with his aim on Sunday, in order to avoid the wrath of Donkey Kong, who, with a heavy thump of the earth, or a thunderous charge, could have evaporated the quarterback just like the original blue Nintendo sprite.
As it turned out, Newton tapped his initials in for the 'game high' as his squad belted Detroit 24-7. He zinged balls over the middle, zapped them down the sideline, and then, when the throw wasn't there, zoomed past the opposition, seemingly without any power-ups. He threw 22 of 34 passes for 281 yards, but more importantly, his energy was all too much for Detroit to contain. That went for Suh too, who couldn't even stop the Panthers Player 1 by falling on him.
Game Over.
Saturday, August 2, 2014
Pro Football In 10 Yard Pixels
I was nine when it was released, which gifted me with a suitable lack of expectation and a necessary amount of patience to enjoy such a limited game. But then again, 10-yard Fight moved video gamers beyond Atari’s raw pixilation and into, well, a slightly sharper variation of little blurry squares.
The beauty of Fight—as anyone nostalgic about the original batch of Nintendo offerings will attest to—was its simplicity. No fancy intro featuring Kid Rock or Creed. No mistimed broadcasting on a loop. No overcompensating mini-games because the main product’s bogged down in complex playbooks.
Instead, Fight resourced one offensive mode—the read-option. Your quarterback simply took the snap and could make three choices: 1) run, 2) toss the ball horizontally to a running back, or 3) throw the ball to your lone down-field receiver. It was the sort of stark, unscheduled, draw-it-up-the-sand approach to football that made you fall in love with the sport in the first place.
The Fight signal-caller, hurriedly scans for space, reads the lean of defenders’ bodies and chooses an angle, by foot or by air. It’s a basic premise with an understated beauty. But 10-yard Fight is polarizing because most gamers, and even those with a penchant for anything retro, prefer the oft-heralded Tecmo Bowl. And to be fair, Tecmo seems a superb blend of dynamism and graphical prowess in hindsight.
Fight never matched its game play, and yet made up the difference with quirky, old-fashioned touches, chief of which were its sound effects. Its mirthful audio snippets can only be described as cuts from an abandoned Casio keyboard recording session, which provided both practical and emotional checkpoints for a game that hinged on such things. Fight’s intermittent jingles signalled new downs, first downs, and touchdowns—but more importantly, success!
Football deconstructed into 10-yard struggles posed a feasible and enticing challenge in the Eighties, kind of like the “It girls” they casted during the era’s teen movies: Cindy Mancini in Can’t Buy Me Love or Andy in the The Goonies were just the types of love interests nerds locked in their rooms with Nintendo could not attain, but hoped to. Yet, if you consider today’s It girl—Madden on the Xbox, if you will—they’re all uninhibited nymphs whose mere silhouettes are enough to unsettle the fit of your Dockers. It’s a challenge of another kind.
Fight has its own sex appeal, though. How about, for example, when the marching defense is coming for you, with that tappity-tap drumming sound in your ear? Then, at a speed equitable to the one typically seen on scratchy CBS replays, you retreat your quarterback toward your own end zone, spinning and ducking in a Tim Tebow-esque fashion until ultimately you find yourself yards from the goalposts, at which point your only option – your only read – is to heave it back down field toward your lone receiver.
If you’re lucky, the ball will sail beyond the smattering of defenders—who by this stage have mostly drifted toward the sideline in search of pixilated Gatorade—and will conclude its flight in the opposite end zone, in the hands of your receiver. The bird-like whistle will sound repetitively as your man leaps for joy on the spot, seemingly with no place else to go. You glance at the rapidly ticking clock and get ready to defend, where you’ll soon play the part of cumbersome obstacle, and your opponent will attempt to secure ground in highly-coveted 10-yard increments.
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